Historia, a Philippine revolution three dimensional role playing game / (Record no. 10868)

MARC details
000 -LEADER
fixed length control field 04917nam a2200313Ia 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260803094222.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 251212s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number text
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Bachelor of Science in Information Technology
100 ## - MAIN ENTRY--PERSONAL NAME
Dates associated with a name 2015
110 ## - MAIN ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element TH0038
245 1# - TITLE STATEMENT
Title Historia, a Philippine revolution three dimensional role playing game /
Statement of responsibility, etc. Albert Daniel V. Dulay, Geo Arley N. Flores, John Royette B. Ricafrente, Brian Jayson P. Umandap.
240 1# - UNIFORM TITLE
Uniform title Far Eastern University - Cavite
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. English :
Name of publisher, distributor, etc. College Library,
250 ## - EDITION STATEMENT
Edition statement Educational games -- Research ; Computer games -- Programming -- Research ; Application software -- Development
-- Research
300 ## - PHYSICAL DESCRIPTION
Extent Chapter 1 presents the background of the study, project description statement of the problem, objective of the study, scope and limitation, significance of the study, and definition of terms. The developors showed the problems encountered in developing the system, it is by depicting factors through a fishbone diagram. Scope and Limitation were also emphasized in developing and planning of the game Filipinas. More of that, delimitaions were also stated supporting what may be the factors that hinder the game Filipinas from functioning in terms of hardware and other power supply related issues. Scope and Limitation help the developers identify what to start and what the system must contain. With this, the users may be guided of what the system can do and what the system cannot do in terms of functionality. In Chapter 2, the developers presented the review of related literature, study, and system. The gathered data supports the developers` cognitive ideas in developing the system. Related literature tackles the basic information that is related to the system. Related studies discuss the information for the support of creating the game Filipinas. Lastly related system research discusses the system that are related to the game Filipinas. The developers provided several fact and connected gathered data in relation to the Historia, a Philippine Revolution Three Dimensional Role Playing Game. Talking about the 3rd chapter, the presentation of the research ,ethodologies, the system objectives, the system development life cycle or paradigm, the feasibility study are shown that comprises of technical feasibility, operational feasibility, schedule feasibility, economis feasibility, and cost and benefit studies which comprise of tangible and non-tangible cis, benefit, net value analysis, return of investment and payback analysis. Moreover, the users provided a spiral model for the risk analysis upon the continuous step by step development for the game Filipinas. As part of the development of the game, the system objectives ae stated that will set an aim for the developers of what kind of system must be attained. The designs are also shown in this chapter, containing the prototype of characters and the final design of game objects in the game Filipinas. In the 4th chapter, the presentation of data gathered out of the instrument used in the study in relation with the problem statement presented in the 1st chapter. Also in the 4th is the data presentatiob of the usability, security, efficiency, reability and functionality of the system. The developes came up with the evaluation with the use of the sampling design. The respondents were It professionals, and ordinary gamers, players, and users. Moreover, the fourth chapter tests the system by the result of the actual survey data, Moreover, the fourth chapter tests the system by the result of the actual survey data, which consisted of the over-all evaluation of the system by the expert and front end users. For the expert users, over-all mean is 4.37. For the front end users, over-all mean is 4.64. In the 5th chapter, summer of findings were done. With this the conclusion was stated in relation to the system objective. The recommendation was also specified for several suggestions and enhancements of the game, Filipinas. Moreover, this chapter concluded the reability range, control range, security range, and interface design range, where 5 is the highest and 1 as the lowest 4.5 and above where the result in each range concluding that the evaluators were extremely satisfied to the game Filipinas. In terms of reability, a mean must be gathered pertaining to the previous evaluation, where the results include the evaluation from both the front-end users and the back-end users.:
Other physical details 1
300 ## - PHYSICAL DESCRIPTION
Extent 1 pages
300 ## - PHYSICAL DESCRIPTION
Accompanying material [OBSOLETE, CAN/MARC] 0
490 ## - SERIES STATEMENT
Series statement Thesis
500 ## - GENERAL NOTE
General note 0
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Unmediated
600 #4 - SUBJECT ADDED ENTRY--PERSONAL NAME
Personal name volume
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Vii, 174 pages : color illustration
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Personal name 28 cm
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name TH 794.81 D886 2015
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type
Institution code [OBSOLETE] jpascua
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Edition 2025-03-20 10:53:40
943 ## - EQUIVALENCE OR CROSS-REFERENCE--COLLECTIVE TITLE [OBSOLETE] [CAN/MARC only]
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MyRDA biblio 10936

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