3ds max 9 / (Record no. 4099)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 03779nam a2200349Ia 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20260803094055.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 251212s2007 xx 000 0 und d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 978-0-470-10089-9 |
| 050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | 006.686 M94t |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Murdock, Kelly L. |
| 245 1# - TITLE STATEMENT | |
| Title | 3ds max 9 / |
| Statement of responsibility, etc. | Kelly L. Murdock. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Indianapolis, IN : |
| Name of publisher, distributor, etc. | Wiley Publishing, |
| Date of publication, distribution, etc. | 2007. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | xlviii, 1248 p.: |
| 300 ## - PHYSICAL DESCRIPTION | |
| Dimensions | 24 cm. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Accompanying material [OBSOLETE, CAN/MARC] | 1 DVD-ROM |
| 336 ## - CONTENT TYPE | |
| Content type term | Text |
| 337 ## - MEDIA TYPE | |
| Media type term | Unmediated |
| 338 ## - CARRIER TYPE | |
| Carrier type term | Volume |
| 500 ## - GENERAL NOTE | |
| General note | Includes index |
| 546 ## - LANGUAGE NOTE | |
| Language note | English |
| 505 ## - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Quick start : animating a dancing cartoon moose -- Ch. 1. Exploring the max interface -- Ch. 2. "Controlling and configuring the viewports -- Ch. 3. Working with files and XRefs -- Ch. 4. Using vault and the asset tracking system -- Ch. 5. Customizing the max interface and setting preferences -- Ch. 6. Creating and editing primitive objects -- Ch. 7. Selecting objects, setting object properties, and using layers -- Ch. 8. Transforming objects -- translate, rotate, and scale -- Ch. 9. Cloning objects and creating object arrays -- Ch. 10. Grouping and linking objects -- Ch. 11. Working with the schematic view -- Ch. 12. Introducing modifiers and using the modifier stack -- Ch. 13. Learning modeling basics and working with subobjects -- Ch. 14. Drawing and editing 2D splines and shapes -- Ch. 15. Modeling with polygons -- Ch. 16. Deforming surfaces and using the mesh modifiers -- Ch. 17. Modeling with patches and NURBS -- Ch. 18. Working with compound objects -- Ch. 19. Adding and styling hair, fur, and cloth -- Ch. 20. Exploring the material editor -- Ch. 21. Creating and applying simple materials -- Ch. 22. Creating advanced multi-layer materials -- Ch. 23. Adding material details with maps -- Ch. 24. Unwrapping UVs and pelt mapping -- Ch. 25. Creating baked textures and normal maps -- Ch. 26. Configuring cameras -- Ch. 27. Using lights and basic lighting techniques -- Ch. 28. Working with advanced lighting, light tracing, and radiosity -- Ch. 29. Understanding animation and keyframe basics -- Ch. 30. Using animation layers -- Ch. 31. Using animation modifiers and wiring parameters -- Ch. 32. Animating with constraints and controllers -- Ch. 33. Working with function curves in the track view -- Ch. 34. Combining animations in the motion mixer -- Ch. 35. Creating particles and particle flow -- Ch. 36. Using space warps -- Ch. 37. Simulating physics-based motion with reactor -- Ch. 38. Animating hair and cloth -- Ch. 39. Understanding rigging and working with bones -- Ch. 40. Adding inverse kinematics -- Ch. 41. Skinning characters -- Ch. 42. Creating and animating bipeds -- Ch. 43. Learning rendering basics -- Ch. 44. Using atmospheric and render effects -- Ch. 45. Raytracing and mental ray -- Ch. 46. Batch and network rendering -- Ch. 47. Compositing and render elements -- Ch. 48. Using the video post interface -- Ch. 49. Automating with MAXScript -- Ch. 50. Expanding max with third-party plug-ins |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | "Why is 3ds Max Bible a perennial bestselling favorite? Because whether you`re a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max`s advanced features, it`s all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you`ll turn to again and again"--Resource description |
| 591 ## - | |
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| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | 3ds max (Computer file) |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Computer animation |
| 943 ## - EQUIVALENCE OR CROSS-REFERENCE--COLLECTIVE TITLE [OBSOLETE] [CAN/MARC only] | |
| -- | 0 |
| -- | 0 |
| Date of treaty signing | 0 |
| -- | 1 |
| Date of a work | 0 |
| Miscellaneous information | 0 |
| Medium | 0 |
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| 944 ## - | |
| -- | 1 |
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| 953 ## - | |
| -- | HED3469 |
| 953 ## - | |
| -- | CollLib |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Source of classification or shelving scheme | Library of Congress Classification |
| Koha item type | Books |
| Institution code [OBSOLETE] | rizal |
| -- | 2015-04-07 23:18:21 |
| -- | rizal |
| Edition | 2015-04-07 23:18:21 |
| 998 ## - LOCAL CONTROL INFORMATION (RLIN) | |
| MyRDA biblio | 4114 |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dewey Decimal Classification | FEU - Cavite Higher Education | FEU - Cavite Higher Education | HED Library | 12/21/2025 | 006.686 M94t | HED3469 | 06/02/2026 | 12/21/2025 | Books |