3ds max 9 / (Record no. 4099)

MARC details
000 -LEADER
fixed length control field 03779nam a2200349Ia 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260803094055.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 251212s2007 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978-0-470-10089-9
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number 006.686 M94t
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Murdock, Kelly L.
245 1# - TITLE STATEMENT
Title 3ds max 9 /
Statement of responsibility, etc. Kelly L. Murdock.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Indianapolis, IN :
Name of publisher, distributor, etc. Wiley Publishing,
Date of publication, distribution, etc. 2007.
300 ## - PHYSICAL DESCRIPTION
Extent xlviii, 1248 p.:
300 ## - PHYSICAL DESCRIPTION
Dimensions 24 cm.
300 ## - PHYSICAL DESCRIPTION
Accompanying material [OBSOLETE, CAN/MARC] 1 DVD-ROM
336 ## - CONTENT TYPE
Content type term Text
337 ## - MEDIA TYPE
Media type term Unmediated
338 ## - CARRIER TYPE
Carrier type term Volume
500 ## - GENERAL NOTE
General note Includes index
546 ## - LANGUAGE NOTE
Language note English
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Quick start : animating a dancing cartoon moose -- Ch. 1. Exploring the max interface -- Ch. 2. "Controlling and configuring the viewports -- Ch. 3. Working with files and XRefs -- Ch. 4. Using vault and the asset tracking system -- Ch. 5. Customizing the max interface and setting preferences -- Ch. 6. Creating and editing primitive objects -- Ch. 7. Selecting objects, setting object properties, and using layers -- Ch. 8. Transforming objects -- translate, rotate, and scale -- Ch. 9. Cloning objects and creating object arrays -- Ch. 10. Grouping and linking objects -- Ch. 11. Working with the schematic view -- Ch. 12. Introducing modifiers and using the modifier stack -- Ch. 13. Learning modeling basics and working with subobjects -- Ch. 14. Drawing and editing 2D splines and shapes -- Ch. 15. Modeling with polygons -- Ch. 16. Deforming surfaces and using the mesh modifiers -- Ch. 17. Modeling with patches and NURBS -- Ch. 18. Working with compound objects -- Ch. 19. Adding and styling hair, fur, and cloth -- Ch. 20. Exploring the material editor -- Ch. 21. Creating and applying simple materials -- Ch. 22. Creating advanced multi-layer materials -- Ch. 23. Adding material details with maps -- Ch. 24. Unwrapping UVs and pelt mapping -- Ch. 25. Creating baked textures and normal maps -- Ch. 26. Configuring cameras -- Ch. 27. Using lights and basic lighting techniques -- Ch. 28. Working with advanced lighting, light tracing, and radiosity -- Ch. 29. Understanding animation and keyframe basics -- Ch. 30. Using animation layers -- Ch. 31. Using animation modifiers and wiring parameters -- Ch. 32. Animating with constraints and controllers -- Ch. 33. Working with function curves in the track view -- Ch. 34. Combining animations in the motion mixer -- Ch. 35. Creating particles and particle flow -- Ch. 36. Using space warps -- Ch. 37. Simulating physics-based motion with reactor -- Ch. 38. Animating hair and cloth -- Ch. 39. Understanding rigging and working with bones -- Ch. 40. Adding inverse kinematics -- Ch. 41. Skinning characters -- Ch. 42. Creating and animating bipeds -- Ch. 43. Learning rendering basics -- Ch. 44. Using atmospheric and render effects -- Ch. 45. Raytracing and mental ray -- Ch. 46. Batch and network rendering -- Ch. 47. Compositing and render elements -- Ch. 48. Using the video post interface -- Ch. 49. Automating with MAXScript -- Ch. 50. Expanding max with third-party plug-ins
520 ## - SUMMARY, ETC.
Summary, etc. "Why is 3ds Max Bible a perennial bestselling favorite? Because whether you`re a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max`s advanced features, it`s all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you`ll turn to again and again"--Resource description
591 ## -
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650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element 3ds max (Computer file)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer animation
943 ## - EQUIVALENCE OR CROSS-REFERENCE--COLLECTIVE TITLE [OBSOLETE] [CAN/MARC only]
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Date of treaty signing 0
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Date of a work 0
Miscellaneous information 0
Medium 0
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944 ## -
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953 ## -
-- HED3469
953 ## -
-- CollLib
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Institution code [OBSOLETE] rizal
-- 2015-04-07 23:18:21
-- rizal
Edition 2015-04-07 23:18:21
998 ## - LOCAL CONTROL INFORMATION (RLIN)
MyRDA biblio 4114
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification     FEU - Cavite Higher Education FEU - Cavite Higher Education HED Library 12/21/2025 006.686 M94t HED3469 06/02/2026 12/21/2025 Books