Problem solving with data structures using java : (Record no. 4176)
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| fixed length control field | 04635nam a2200361Ia 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20260803094056.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 251212s2011 xx 000 0 und d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 978-0-13-137708-0 |
| 050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | 005.73 G99p |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Guzdial, Mark |
| 245 1# - TITLE STATEMENT | |
| Title | Problem solving with data structures using java : |
| Remainder of title | a multimedia approach / |
| Statement of responsibility, etc. | Mark Guzdial. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | New Jersey : |
| Name of publisher, distributor, etc. | Pearson Education, |
| Date of publication, distribution, etc. | 2011. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | 507 p.: |
| 300 ## - PHYSICAL DESCRIPTION | |
| Dimensions | 24 cm. |
| 336 ## - CONTENT TYPE | |
| Content type term | Text |
| 337 ## - MEDIA TYPE | |
| Media type term | Unmediated |
| 338 ## - CARRIER TYPE | |
| Carrier type term | Volume |
| 500 ## - GENERAL NOTE | |
| General note | Includes index |
| 546 ## - LANGUAGE NOTE | |
| Language note | English |
| 505 ## - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Contents iii I Introduction to Java: Object-Oriented Programming for Modeling a World 1 Objects for Modeling a World 1.1 Making Representations of a World 1.2 Why Java? 2 Introduction to Java 2.1 What,s Java about? 2.2 Basic (Syntax) Rules of Java 2.3 Using Java to Model the World 2.4 Manipulating Pictures in Java 2.5 Exploring Sound in Java 2.6 Exploring Music in Java 3 Methods in Java: Manipulating Pictures 3.1 Reviewing Java Basics 3.2 Java is about Classes and Methods 3.3 Methods that return something: Compositing images 3.4 Creating classes that do something 4 Objects as Agents: Manipulating Turtles 4.1 Turtles: An Early Computational Object 4.2 Drawing with Turtles 4.3 Creating animations with turtles and frames 4.4 Making a Slow Moving Turtle with sleep and exceptions 5 Arrays: A Static Data Structure for Sounds 5.1 Manipulating Sampled Sounds 5.2 Inserting and Deleting in an Array 5.3 How Slow Does It Get? II Introducing Linked Lists 6 Structuring Music using Linked Lists 6.1 JMusic and Imports 6.2 Making a Simple Song Object 6.3 Making a Song Something to Explore as a Linked List 7 Structuring Images using Linked Lists 7.1 Simple arrays of pictures 7.2 Listing the Pictures, Left-to-Right 7.3 Listing the Pictures, Layering 7.4 Reversing a List 7.5 Animation 7.6 Lists with Two Kinds of Elements III Trees: Hierarchical Structures for Media 8 Trees of Images 8.1 Representing scenes with trees 8.2 Our First Scene Graph: Attack of the Killer Wolvies 8.3 The Classes in the SceneGraph 8.4 Building a scene graph 8.5 Implementing the Scene Graph 8.6 Exercises 9 Lists and Trees for Structuring Sounds 9.1 Composing with Sampled Sounds and Linked Lists: Recursive Traversals 9.2 Using Trees to Structure Sampled Sounds . 10 Generalizing Lists and Trees 10.1 Refactoring a General Linked List Node Class 10.2 Making a New Kind of List 10.3 The Uses and Characteristics of Arrays, Lists, and Trees 10.4 Binary Search Trees: Trees that are fast to search 11 Abstract Data Types: Separating the Meaning from the Implementation 11.1 Introducing Stacks 11.2 Introducing Queues 11.3 Using an ArrayList 11.4 Using a map ADT 12 Circular Linked Lists and Graphs: Lists and Trees That Loop 12.1 Making Sprite Animation with Circular Linked Lists 12.2 Generalizing a Circular Linked List 12.3 Graphs: Trees with Loops 13 User Interface Structures 13.1 A Toolkit for Building User Interfaces 13.2 Rendering of User Interfaces 13.3Creating an Interactive User Interface 13.4 Running from the Command Line IV Simulations: Problem Solving with Data Structures 14 Using an Existing Simulation Package 14.1 Introducing Simulations 14.2 Overview of Greenfoot 14.3 Greenfoot Basics 14.4 Creating new classes 14.5 Breakout 15 Introducing UML and Continuous Simulations 15.1 Our First Model and Simulation: Wolves and Deer 15.2 Modeling in Objects 15.3 Implementing the Simulation Class 15.4 Implementing a Wolf 15.5 Implementing Deer 15.6 Implementing AgentNode 15.7 Extending the Simulation 16 Abstracting Simulations: Creating a Simulation Package 16.1 Creating a Generalized Simulation Package 16.2 Re-Making the Wolves and Deer with our Simulation Package 16.3 Making a Disease Propagation Simulation 16.4 Walking through the Simulation Package 16.5 Finally! Making Wildebeests and Villagers 17 Discrete Event Simulation 17.1 Describing a Marketplace 17.2 Differences between Continuous and Discrete Event Simulations 17.3 Different Kinds of Random 17.4 Ordering Events by Time 17.5 Implementing a Discrete Event Simulation 17.6 The Final Word: The Thin Line between Structure and Behavior Index |
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| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Data structures (Computer science) |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Java (Computer program language) |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Multimedia systems |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Problem solving |
| General subdivision | Data processing |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Ericson, Barbara |
| 943 ## - EQUIVALENCE OR CROSS-REFERENCE--COLLECTIVE TITLE [OBSOLETE] [CAN/MARC only] | |
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| Date of treaty signing | 0 |
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| Date of a work | 0 |
| Miscellaneous information | 0 |
| Medium | 0 |
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| 953 ## - | |
| -- | HED3617 |
| 953 ## - | |
| -- | CollLib |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Source of classification or shelving scheme | Library of Congress Classification |
| Koha item type | Books |
| Institution code [OBSOLETE] | rizal |
| -- | 2015-04-07 23:18:22 |
| -- | rizal |
| Edition | 2015-04-07 23:18:22 |
| 998 ## - LOCAL CONTROL INFORMATION (RLIN) | |
| MyRDA biblio | 4192 |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dewey Decimal Classification | FEU - Cavite Higher Education | FEU - Cavite Higher Education | HED Library | 12/21/2025 | 005.73 G99p | HED3617 | 06/02/2026 | 12/21/2025 | Books |