01470nam a2200217Ia 450000500170000000800410001724501000005824000350015810000500019310000090024370000410025226000320029330008570032530000120118230000060119449000110120050000060121102000090121765000150122660000110124120260803094221.0251212s9999 xx 000 0 und d1 aViridae Arena /cMark Xavier Diaz, Cherie Mae San Jose, Julius Paul Cabas, Juan Antonio Garcia.1 aFar Eastern University- Cavite aBachelor of Science in Information Technology d2018 aXx, 248 leaves : color illustrations aEnglish :bCollege Library, aThe main objective of the game Viridae Arena is to relay useful information to the players regarding commonly encountered diseases in an entertaining environment such as that of a video game. Its goal is to provide the younger generation with knowledge regarding the viruses or bacteria that causes these illnesses and the symptoms, duration and possible prevention and treatment methods to be observed and applied. The spiral methodology is used throughout the development process of the game because it allows the proponents to work towards the preliminary development of the system and to continously work on improving it after the feedbacks that follows the release of the game. The researches within the documentation are made in order to promote the concept of edutainment and to further branch its usage within the medical industry as well.: b1 a1 pages d0 aThesis a0 atext aUnmediated 4avolume