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  <titleInfo>
    <title>School portal and pre-registration for Kaong National High School</title>
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    <title>Far Eastern University - Cavite</title>
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  <name type="personal">
    <namePart>Bachelor of Science in Information Technology</namePart>
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    <namePart type="date">2018</namePart>
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    <namePart>Ix, 335 pages : color illustration</namePart>
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  <name type="personal">
    <namePart>28 cm</namePart>
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    <namePart>TH 794.81 T1532 2018</namePart>
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    <publisher>College Library</publisher>
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    <edition>Educational games -- Research ; Computer games -- Programming -- Research ; Application software -- Development</edition>
    <issuance>monographic</issuance>
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    <extent>The main objective of the sdudy was to asses the developed interactive 3D educational game integrating different multimedia is tools for its benefit, functionality, content and other features. The descriptive research method is used, as it describes the nature of the situation as it exists at the study (Sevilla, et al. 1992). It is concerned with conditions of relations of relationship that exists; practices that prevail; beliefs, processes that are going on; effects that are being felt, or trends that are developing. The process of descriptive research goes beyond the mere gathering and tabulation of data. It involves an element or interpretation of meaning or significanceof what is described. Thus description is often combined with comparison and contrast involving measurements, classifications, interpretation and evaluation. This method is used in assesing the software developers` and users` awareness on the quality of the software to be deveopled. (gogle abtract content):  1</extent>
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  <note type="statement of responsibility">Ejercito C. Tan, Mathew Adrian Medina, Loise Jieve T. Reyes, Mariana Alexis M. Castro.</note>
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  <subject>
    <topic>Unmediated</topic>
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