02069nam a2200313Ia 450000500170000000800410001724501600005824000360021810000500025410000090030470000390031370000100035270000250036211000110038726000320039825001260043030009990055630000120155530000060156749000110157350000060158402000090159065000150159960000110161494200730162594300300169899800100172899900170173820260803094222.0251212s9999 xx 000 0 und d1 aSchool portal and pre-registration for Kaong National High School /cEjercito C. Tan, Mathew Adrian Medina, Loise Jieve T. Reyes, Mariana Alexis M. Castro.1 aFar Eastern University - Cavite aBachelor of Science in Information Technology d2018 aIx, 335 pages : color illustration a28 cm0 aTH 794.81 T1532 2018 aTH0035 aEnglish :bCollege Library, aEducational games -- Research ; Computer games -- Programming -- Research ; Application software -- DevelopmentxResearch aThe main objective of the sdudy was to asses the developed interactive 3D educational game integrating different multimedia is tools for its benefit, functionality, content and other features. The descriptive research method is used, as it describes the nature of the situation as it exists at the study (Sevilla, et al. 1992). It is concerned with conditions of relations of relationship that exists; practices that prevail; beliefs, processes that are going on; effects that are being felt, or trends that are developing. The process of descriptive research goes beyond the mere gathering and tabulation of data. It involves an element or interpretation of meaning or significanceof what is described. Thus description is often combined with comparison and contrast involving measurements, classifications, interpretation and evaluation. This method is used in assesing the software developers` and users` awareness on the quality of the software to be deveopled. (gogle abtract content): b1 a1 pages d0 aThesis a0 atext aUnmediated 4avolume 2lccctdajpascuab2019-03-07 10:07:17ddsolimene2025-03-20 10:44:37 b0c0d0e1f0g0h0i0j0 a10931 c10822d10822