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  <titleInfo>
    <title>Development of Animalaya</title>
    <subTitle>a 3D Android mobile discovery game</subTitle>
  </titleInfo>
  <titleInfo type="uniform">
    <title>Far Eastern University - Cavite</title>
  </titleInfo>
  <name type="personal">
    <namePart>Bachelor of Science in Information Technology</namePart>
    <role>
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    <namePart type="date">2018</namePart>
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  <name type="personal">
    <namePart>Xiii, 112 pages : color illustrations</namePart>
  </name>
  <name type="personal">
    <namePart>28 cm</namePart>
  </name>
  <name type="personal">
    <namePart>TH 794.82 L9715 2018</namePart>
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    <publisher>College Library</publisher>
    <dateIssued encoding="marc">9999</dateIssued>
    <edition>Computer games -- Research ; Mobile games -- Research ; Educational games (Mobile)</edition>
    <issuance>monographic</issuance>
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    <extent>The objective of the game is simple: collect a specific number of animals in a specific level that will be needed in unlocking the following levels. Completing a level will also provide information about the animal, the player just collected in the encyclopedia. The methodology used in the development of the game is the Agile Software Development Methodology. For the game development, the game was created using C#. The system capabilities were tested using Functional Test Cases, Reality Test, Portability Test, Mobile Application Testing, and ISO 25101.:  1</extent>
    <extent>1 pages</extent>
    <extent/>
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  <note type="statement of responsibility">Ysabel Bianca B. Luna, Angelica M. Montaño, Carl Briane E. Garma, Mark Harvey E. Garma.</note>
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  <subject>
    <topic>Unmediated</topic>
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