04736nam a2200265Ia 450000500170000000800410001724501750005824000360023310000500026910000090031970000400032870000100036870000240037811000110040226000320041325001260044530038290057130000120440030000060441249000110441850000060442902000090443565000150444460000110445920260803094222.0251212s9999 xx 000 0 und d1 aHistoria, a Philippine revolution three dimensional role playing game /cAlbert Daniel V. Dulay, Geo Arley N. Flores, John Royette B. Ricafrente, Brian Jayson P. Umandap.1 aFar Eastern University - Cavite aBachelor of Science in Information Technology d2015 aVii, 174 pages : color illustration a28 cm0 aTH 794.81 D886 2015 aTH0038 aEnglish :bCollege Library, aEducational games -- Research ; Computer games -- Programming -- Research ; Application software -- DevelopmentxResearch aChapter 1 presents the background of the study, project description statement of the problem, objective of the study, scope and limitation, significance of the study, and definition of terms. The developors showed the problems encountered in developing the system, it is by depicting factors through a fishbone diagram. Scope and Limitation were also emphasized in developing and planning of the game Filipinas. More of that, delimitaions were also stated supporting what may be the factors that hinder the game Filipinas from functioning in terms of hardware and other power supply related issues. Scope and Limitation help the developers identify what to start and what the system must contain. With this, the users may be guided of what the system can do and what the system cannot do in terms of functionality. In Chapter 2, the developers presented the review of related literature, study, and system. The gathered data supports the developers` cognitive ideas in developing the system. Related literature tackles the basic information that is related to the system. Related studies discuss the information for the support of creating the game Filipinas. Lastly related system research discusses the system that are related to the game Filipinas. The developers provided several fact and connected gathered data in relation to the Historia, a Philippine Revolution Three Dimensional Role Playing Game. Talking about the 3rd chapter, the presentation of the research ,ethodologies, the system objectives, the system development life cycle or paradigm, the feasibility study are shown that comprises of technical feasibility, operational feasibility, schedule feasibility, economis feasibility, and cost and benefit studies which comprise of tangible and non-tangible cis, benefit, net value analysis, return of investment and payback analysis. Moreover, the users provided a spiral model for the risk analysis upon the continuous step by step development for the game Filipinas. As part of the development of the game, the system objectives ae stated that will set an aim for the developers of what kind of system must be attained. The designs are also shown in this chapter, containing the prototype of characters and the final design of game objects in the game Filipinas. In the 4th chapter, the presentation of data gathered out of the instrument used in the study in relation with the problem statement presented in the 1st chapter. Also in the 4th is the data presentatiob of the usability, security, efficiency, reability and functionality of the system. The developes came up with the evaluation with the use of the sampling design. The respondents were It professionals, and ordinary gamers, players, and users. Moreover, the fourth chapter tests the system by the result of the actual survey data, Moreover, the fourth chapter tests the system by the result of the actual survey data, which consisted of the over-all evaluation of the system by the expert and front end users. For the expert users, over-all mean is 4.37. For the front end users, over-all mean is 4.64. In the 5th chapter, summer of findings were done. With this the conclusion was stated in relation to the system objective. The recommendation was also specified for several suggestions and enhancements of the game, Filipinas. Moreover, this chapter concluded the reability range, control range, security range, and interface design range, where 5 is the highest and 1 as the lowest 4.5 and above where the result in each range concluding that the evaluators were extremely satisfied to the game Filipinas. In terms of reability, a mean must be gathered pertaining to the previous evaluation, where the results include the evaluation from both the front-end users and the back-end users.: b1 a1 pages d0 aThesis a0 atext aUnmediated 4avolume