TY - BOOK AU - Cohen, Martin TI - Mind games : : 31 days to rediscover your brain SN - 978-1-4443-3709-9 AV - 128.2 C66m PY - 2010/// CY - Malden, MA PB - Wiley-Blackwell KW - Consciousness KW - Thought experiments N1 - Includes bibliographic references and index; Acknowledgements. Forward! How To Use This Book. Week 1: Influencing the Reptile Mind . Day 1. Words. Task: Spend all day trying only to think for yourself . Day 2. Identifying the Reptile. Task: Identify, and talk to, the reptile in your head. Day 3. The Fallacy of the Lonely Fact. Task:Try testing someone`s sense of randomness. Offer them a little bet. Day 4. The Immortals. Task: Write (or at least start) a book. Day 5. My Three Favourite Animals. Task: Complete an innocuouslooking survey about animals. Day 6. The Prison of the Self. Task: Attempt to escape ... Day 7. Trappism. Task: Don`t talk to anyone. Week 2: Observing the Development of Little Minds . Day 8. Dotty Experiments on Teddies. Task: Get Piaget and Teddy to try to unconserve the numbers. Day 9. (a.m.) The Cow in the Field-that-gets-built-on. Task: Make a board game for children. (p.m.) The Mountains of Egocentricity. Task: Construct a device to measure egocentricity. (evening) Behave Yourself!. Task: Apply behaviourist principles to those around you. Day 10. The Dissonance of the N2 - This original and innovative book is an exploration of one of the key mysteries of the mind, the question of consciousness. Conducted through a one month course of both practical and entertaining `thought experiments`, these stimulating mind-games are used as a vehicle for investigating the complexities of the way the mind works ER -