<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[FEU Cavite Library Search for 'su:&quot;Computer games&quot;']]> </title> <link> /cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Computer%20games%22&#38;sort_by=relevance&#38;format=rss </link> <atom:link rel="self" type="application/rss+xml" href="/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Computer%20games%22&#38;sort_by=relevance&#38;format=rss"/> <description> <![CDATA[ Search results for 'su:&quot;Computer games&quot;' at FEU Cavite Library]]> </description> <opensearch:totalResults>8</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Computer%20games%22&#38;sort_by=relevance&#38;format=opensearchdescription"/> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dsu%253A%2522Computer%2520games%2522" startPage="" /> <item> <title> Beginning C # game programming / </title> <dc:identifier>ISBN:978-1-59200-517-8</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=2168</link> <description> <![CDATA[ <p> By Penton, Ron.<br /> Boston, M.A : Course Technology CENGAGE Learning, 2008 .<br /> xix, 318 p.: , Includes index 24 cm..<br /> 978-1-59200-517-8 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=2168">Place hold on <em>Beginning C # game programming /</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=2168</guid> </item> <item> <title> Programming the cell processor : for games, graphics, and computation / </title> <dc:identifier>ISBN:0-13-600886-0/- 9780136008866</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=3378</link> <description> <![CDATA[ <p> By Scarpino, Matthew.<br /> Upper Saddle River, NJ : Prentice Hall, 2009 .<br /> xiii, 721 p.: , Includes index 24 cm..<br /> 0-13-600886-0/- 9780136008866 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=3378">Place hold on <em>Programming the cell processor : </em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=3378</guid> </item> <item> <title> Data structures and algorithms for game developers / </title> <dc:identifier>ISBN:9781584504955</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=3394</link> <description> <![CDATA[ <p> By Sherrod, Allen.<br /> Boston, Mass. : Charles River Media, 2007 .<br /> xv, 560 p.: , Includes index 24 cm..<br /> 9781584504955 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=3394">Place hold on <em>Data structures and algorithms for game developers /</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=3394</guid> </item> <item> <title> Holistic game development with utility: an all-in-one guide to implementing game mechanics, art, design and programming / </title> <dc:identifier>ISBN:978-0-240-81933-4</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=6595</link> <description> <![CDATA[ <p> By De Byl, Penny.<br /> Amsterdam : Focal Press, 2012 .<br /> xiii, 487 p: , Includes index 25 cm.<br /> 978-0-240-81933-4 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=6595">Place hold on <em>Holistic game development with utility: </em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=6595</guid> </item> <item> <title> Game development with unity / </title> <dc:identifier>ISBN:978-1-305-11054-0</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=8339</link> <description> <![CDATA[ <p> By Menard, Michelle.<br /> Australia : Cengage Learning, 2015 .<br /> xx, 444 pages: , Includes index 23 cm..<br /> 978-1-305-11054-0 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=8339">Place hold on <em>Game development with unity /</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=8339</guid> </item> <item> <title> Game mechanics : advanced game design / </title> <dc:identifier>ISBN:978-0-321-82027-3</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=8890</link> <description> <![CDATA[ <p> By Adams, Ernest.<br /> Berkeley, CA : New Riders, 2012 .<br /> xiii, 353 pages: , Includes bibliographic references and index 23 cm..<br /> 978-0-321-82027-3 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=8890">Place hold on <em>Game mechanics : </em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=8890</guid> </item> <item> <title> HTML 5 game engines : app development and distribution / </title> <dc:identifier>ISBN:978-1-4665-9400-5</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=8952</link> <description> <![CDATA[ <p> By Nagle, Dan.<br /> Boca Raton, FL : CRC Press, 2014 .<br /> xvii, 198 pages: , Includes bibliographic references and index 24 cm..<br /> 978-1-4665-9400-5 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=8952">Place hold on <em>HTML 5 game engines : </em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=8952</guid> </item> <item> <title> Pixel art for game developers / </title> <dc:identifier>ISBN:978-1-4822-5230-9</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=9595</link> <description> <![CDATA[ <p> By Silber, Daniel.<br /> Boca Raton : CRC Press, 2016 .<br /> xviii, 238 pages: , Includes index 24 cm.<br /> 978-1-4822-5230-9 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=9595">Place hold on <em>Pixel art for game developers /</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=9595</guid> </item> </channel> </rss>
