Digital foundations : intro to media design with Adobe creative suite / Xtine Burrough.

By: Contributor(s): Material type: TextTextPublication details: Berkeley, CA : New Riders, 2009.Description: xi, 333 p. :: ill; 23 cmContent type:
  • Text
Media type:
  • Unmediated
Carrier type:
  • Volume
ISBN:
  • 978-0-321-55598-4
Subject(s): LOC classification:
  • 006.686 B94d
Contents:
Introduction Chapter 1: The Metaphor of Using Graphics Applications Chapter 2: Searching and Sampling - Becoming an Expert Web User Illustrator Chapter 3: Color Theory and Basic Shapes Chapter 4: Using the Grid Chapter 5: Symmetry Chapter 6: Flat Graphics and Line Art PhotoShop Chapter 7: Scanning and Digital Cameras Chapter 8: Tonal Scale Chapter 9: Layering and Collage Chapter 10: Typography Chapter 11: Getting It Out: Digital Output for web Chapter 12: Non-Destructive Editing InDesign Chapter 13: Creating Unity within a System Chapter 14: Creating Tension within a System Dreamweaver Chapter 15: Hello World Chapter 16: Files and Servers Chapter 17: Hyperlinks Flash Chapter 18: Elements of Motion Chapter 19: Pacing Chapter 20: Commanding the Timeline: ActionScript
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Holdings
Item type Current library Call number Status Barcode
Books Books FEU - Cavite Higher Education HED Library 006.686 B94d (Browse shelf(Opens below)) Available HED4017
Books Books FEU - Cavite Higher Education HED Library 006.686 B94d (Browse shelf(Opens below)) Available HED3011

English

Introduction Chapter 1: The Metaphor of Using Graphics Applications Chapter 2: Searching and Sampling - Becoming an Expert Web User Illustrator Chapter 3: Color Theory and Basic Shapes Chapter 4: Using the Grid Chapter 5: Symmetry Chapter 6: Flat Graphics and Line Art PhotoShop Chapter 7: Scanning and Digital Cameras Chapter 8: Tonal Scale Chapter 9: Layering and Collage Chapter 10: Typography Chapter 11: Getting It Out: Digital Output for web Chapter 12: Non-Destructive Editing InDesign Chapter 13: Creating Unity within a System Chapter 14: Creating Tension within a System Dreamweaver Chapter 15: Hello World Chapter 16: Files and Servers Chapter 17: Hyperlinks Flash Chapter 18: Elements of Motion Chapter 19: Pacing Chapter 20: Commanding the Timeline: ActionScript

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