| 000 | 01255nam a2200337Ia 4500 | ||
|---|---|---|---|
| 005 | 20260803094216.0 | ||
| 008 | 251212s2015 xx 000 0 und d | ||
| 245 | 1 |
_aAnimation from concept to consumer / _cJosh Gregory. |
|
| 100 | _aGregory, josh | ||
| 260 |
_aNew York : _bScholastic, Children`s Press, _cc2015. |
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| 300 |
_a64 pages: _bcolor illustrations |
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| 300 | _c23 cm | ||
| 490 | _aCalling all inventors | ||
| 500 | _aLex: 1170 | ||
| 020 | _a9780531210727 | ||
| 650 |
_aAnimation (Cinematography) _xVocational guidance _vJuvenile literature |
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| 944 | _aCIR | ||
| 050 | _a741.58023 G86a c2015 | ||
| 943 |
_b0 _c0 _d0 _e1 _f0 _g0 _h1 _i0 _j0 |
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| 944 |
_b1 _c1 _d0 |
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| 953 | _pL0675 | ||
| 546 | _ain English | ||
| 953 | _cHigh School Library | ||
| 520 | _aReaders will trace the history of animation from its earliest roots to its most recent successes and beyond. They will also learn about the different types of artists, engineers, and filmmakers who have made this incredible blend of art and technology possible throughout the decades. | ||
| 591 | _a0 | ||
| 336 | _atext | ||
| 337 | _aunmediated | ||
| 338 | _avolume | ||
| 942 |
_2lcc _cBK _ajderpo _b2018-09-18 15:17:28 _djderpo _e2019-02-04 10:58:36 |
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| 998 | _a10451 | ||
| 999 |
_c10382 _d10382 |
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