000 01255nam a2200337Ia 4500
005 20260803094216.0
008 251212s2015 xx 000 0 und d
245 1 _aAnimation from concept to consumer /
_cJosh Gregory.
100 _aGregory, josh
260 _aNew York :
_bScholastic, Children`s Press,
_cc2015.
300 _a64 pages:
_bcolor illustrations
300 _c23 cm
490 _aCalling all inventors
500 _aLex: 1170
020 _a9780531210727
650 _aAnimation (Cinematography)
_xVocational guidance
_vJuvenile literature
944 _aCIR
050 _a741.58023 G86a c2015
943 _b0
_c0
_d0
_e1
_f0
_g0
_h1
_i0
_j0
944 _b1
_c1
_d0
953 _pL0675
546 _ain English
953 _cHigh School Library
520 _aReaders will trace the history of animation from its earliest roots to its most recent successes and beyond. They will also learn about the different types of artists, engineers, and filmmakers who have made this incredible blend of art and technology possible throughout the decades.
591 _a0
336 _atext
337 _aunmediated
338 _avolume
942 _2lcc
_cBK
_ajderpo
_b2018-09-18 15:17:28
_djderpo
_e2019-02-04 10:58:36
998 _a10451
999 _c10382
_d10382