| 000 | 01650nam a2200265Ia 4500 | ||
|---|---|---|---|
| 005 | 20260803094221.0 | ||
| 008 | 251212s9999 xx 000 0 und d | ||
| 245 | 1 |
_aViridae Arena / _cMark Xavier Diaz, Cherie Mae San Jose, Julius Paul Cabas, Juan Antonio Garcia. |
|
| 240 | 1 | _aFar Eastern University- Cavite | |
| 100 | _aBachelor of Science in Information Technology | ||
| 100 | _d2018 | ||
| 700 | _aXx, 248 leaves : color illustrations | ||
| 260 |
_aEnglish : _bCollege Library, |
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| 300 |
_aThe main objective of the game Viridae Arena is to relay useful information to the players regarding commonly encountered diseases in an entertaining environment such as that of a video game. Its goal is to provide the younger generation with knowledge regarding the viruses or bacteria that causes these illnesses and the symptoms, duration and possible prevention and treatment methods to be observed and applied. The spiral methodology is used throughout the development process of the game because it allows the proponents to work towards the preliminary development of the system and to continously work on improving it after the feedbacks that follows the release of the game. The researches within the documentation are made in order to promote the concept of edutainment and to further branch its usage within the medical industry as well.: _b1 |
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| 300 | _a1 pages | ||
| 300 | _d0 | ||
| 490 | _aThesis | ||
| 500 | _a0 | ||
| 020 | _atext | ||
| 650 | _aUnmediated | ||
| 600 | 4 | _avolume | |
| 942 |
_2lcc _ctd _ajpascua _b2019-02-13 14:19:55 _djpascua _e2020-09-25 17:45:13 |
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| 943 |
_b0 _c0 _d0 _e1 _f0 _g0 _h0 _i0 _j0 |
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| 998 | _a10835 | ||
| 999 |
_c10760 _d10760 |
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