| 000 | 01507nam a2200313Ia 4500 | ||
|---|---|---|---|
| 005 | 20260803094222.0 | ||
| 008 | 251212s9999 xx 000 0 und d | ||
| 245 | 1 |
_aMobile-based virtual dog simulator and gamification using location based augmented reality simulation thru gamification / _cJohn Mark Q. Ragas, Jhayson G. Sarmiento, Karl Jason A. Gamboa. |
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| 240 | 1 | _aFar Easter University - Cavite | |
| 100 | _aBachelor of Science Information Technology | ||
| 100 | _d2021 | ||
| 700 | _aXi, 86 pages : color illustration | ||
| 700 | _a28 cm | ||
| 700 | 0 | _aTH 006.8 R1262 2021 | |
| 110 | _aTH0046 | ||
| 260 |
_aEnglish : _bCollege Library, |
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| 250 |
_aAugmented and virtual reality -- Research ; Games -- Augmented and virtual reality -- Research ; Dogs -- Augmented and virtual reality _xResearch |
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| 300 |
_aThe AR Virtual Pet Simulator application is a simulator game that employs Augmented Reality technology to display a virtual pet to improve the user`s experience. Users can also engage with dogs by using the app to learn their daily habits. Application development methodologies are used from gathering requirements to design, implementation, testing and assessment.: _b1 |
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| 300 | _a1 pages | ||
| 300 | _d0 | ||
| 490 | _aCapstone Project | ||
| 500 | _a0 | ||
| 020 | _atext | ||
| 650 | _aUnmediated | ||
| 600 | 4 | _avolume | |
| 942 |
_2lcc _ctd _adsolimen _b2025-03-26 15:07:15 _ddsolimen _e2025-03-26 15:07:15 |
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| 943 |
_b0 _c0 _d0 _e1 _f0 _g0 _h0 _i0 _j0 |
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| 998 | _a13386 | ||
| 999 |
_c10827 _d10827 |
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