| 000 | 01616nam a2200313Ia 4500 | ||
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| 005 | 20260803094222.0 | ||
| 008 | 251212s9999 xx 000 0 und d | ||
| 245 | 1 |
_aDevelopment of Animalaya : _ba 3D Android mobile discovery game / _cYsabel Bianca B. Luna, Angelica M. MontaƱo, Carl Briane E. Garma, Mark Harvey E. Garma. |
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| 240 | 1 | _aFar Eastern University - Cavite | |
| 100 | _aBachelor of Science in Information Technology | ||
| 100 | _d2018 | ||
| 700 | _aXiii, 112 pages : color illustrations | ||
| 700 | _a28 cm | ||
| 700 | 0 | _aTH 794.82 L9715 2018 | |
| 110 | _aTH0089 | ||
| 260 |
_aEnglish : _bCollege Library, |
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| 250 | _aComputer games -- Research ; Mobile games -- Research ; Educational games (Mobile) | ||
| 300 |
_aThe objective of the game is simple: collect a specific number of animals in a specific level that will be needed in unlocking the following levels. Completing a level will also provide information about the animal, the player just collected in the encyclopedia. The methodology used in the development of the game is the Agile Software Development Methodology. For the game development, the game was created using C#. The system capabilities were tested using Functional Test Cases, Reality Test, Portability Test, Mobile Application Testing, and ISO 25101.: _b1 |
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| 300 | _a1 pages | ||
| 300 | _d0 | ||
| 490 | _aCapstone Project | ||
| 500 | _a0 | ||
| 020 | _atext | ||
| 650 | _aUnmediated | ||
| 600 | 4 | _avolume | |
| 942 |
_2lcc _ctd _adsolimen _b2025-05-21 10:33:30 _ddsolimen _e2025-05-21 10:33:30 |
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| 943 |
_b0 _c0 _d0 _e1 _f0 _g0 _h0 _i0 _j0 |
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| 998 | _a13498 | ||
| 999 |
_c10862 _d10862 |
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