000 01616nam a2200313Ia 4500
005 20260803094222.0
008 251212s9999 xx 000 0 und d
245 1 _aDevelopment of Animalaya :
_ba 3D Android mobile discovery game /
_cYsabel Bianca B. Luna, Angelica M. MontaƱo, Carl Briane E. Garma, Mark Harvey E. Garma.
240 1 _aFar Eastern University - Cavite
100 _aBachelor of Science in Information Technology
100 _d2018
700 _aXiii, 112 pages : color illustrations
700 _a28 cm
700 0 _aTH 794.82 L9715 2018
110 _aTH0089
260 _aEnglish :
_bCollege Library,
250 _aComputer games -- Research ; Mobile games -- Research ; Educational games (Mobile)
300 _aThe objective of the game is simple: collect a specific number of animals in a specific level that will be needed in unlocking the following levels. Completing a level will also provide information about the animal, the player just collected in the encyclopedia. The methodology used in the development of the game is the Agile Software Development Methodology. For the game development, the game was created using C#. The system capabilities were tested using Functional Test Cases, Reality Test, Portability Test, Mobile Application Testing, and ISO 25101.:
_b1
300 _a1 pages
300 _d0
490 _aCapstone Project
500 _a0
020 _atext
650 _aUnmediated
600 4 _avolume
942 _2lcc
_ctd
_adsolimen
_b2025-05-21 10:33:30
_ddsolimen
_e2025-05-21 10:33:30
943 _b0
_c0
_d0
_e1
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_g0
_h0
_i0
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998 _a13498
999 _c10862
_d10862