| 000 | 03880nam a2200433Ia 4500 | ||
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| 005 | 20260803094250.0 | ||
| 008 | 251212s2023 xx 000 0 und d | ||
| 245 | 1 |
_aSTEAM teaching and learning through the arts and design : _ba practical guide for PK-12 educators / _cDebrah C. Sickler-Voigt. |
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| 100 | _aSickler-Voigt, Debrah C. | ||
| 100 | _d1970-|eauthor | ||
| 260 |
_aNew York, NY : _bRoutledge, _c2023. |
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| 300 |
_a83 pages: _billustrations |
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| 300 | _c25 cm. | ||
| 500 | _aIncludes bibliographical references and index | ||
| 020 | _a9781003183693 | ||
| 650 |
_aScience _xStudy and teaching. |
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| 650 |
_aTechnology _xStudy and teaching. |
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| 650 |
_aEngineering _xStudy and teaching. |
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| 650 |
_aArts _xStudy and teaching. |
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| 650 |
_aMathematics _xStudy and teaching. |
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| 650 |
_aDesign _xStudy and teaching. |
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| 650 | _aInterdisciplinary approach in education. | ||
| 650 | _aActivity programs in education. | ||
| 944 | _aCIR | ||
| 050 | _a372.35 Si128 2023 | ||
| 943 |
_b0 _c0 _d0 _e1 _f0 _g0 _h1 _i0 _j0 |
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| 944 |
_b1 _c1 _d0 |
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| 953 | _pHED6792 | ||
| 546 | _ain English | ||
| 953 | _cCollege Library | ||
| 505 | _aSTEAM Teaching and learning through the arts and design -- Bright ideas for STEAM planning -- Instruction and assessments that shine -- Nam June Paik : mapping the electronic super highway -- Alma Thomas : beyond a shadow of a doubt -- Deborah Butterfield : horse power leading the way -- Katsushika Hokusai : capturing a great wave -- Claude Monet : cultivating artistic vision -- Desert View : designing an inter-tribal cultural heritage site -- Camille Utterback : interactive designs that move us -- George Lucas : a lasting force -- Jenova Chen & Kellee Santiago : the art of video games -- Janet Echelman : illuminating the built environment -- Litha Soyizwapi : designing a train of thought -- Jim Henson : big leaps and so much laughter -- Sally Blakemore : engineering 360° pop-up books -- Sites of engagement -- Art, design, and compiled data -- Let`s go places! -- Meet the educators : great STEAM teaching and learning in practice! | ||
| 520 | _a"In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students` full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment; Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics; Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources - with tips for adapting to different grade levels - and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually-stunning, full-color images, this book fuses tried-and-true best practices with highly-applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists"--|cProvided by publisher. | ||
| 591 | _a0 | ||
| 336 | _atext | ||
| 337 | _aunmediated | ||
| 338 | _avolume | ||
| 942 |
_2lcc _cBK _adsolimen _b2024-12-17 11:21:40 _ddsolimen _e2024-12-17 11:25:19 |
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| 998 | _a13158 | ||
| 999 |
_c13031 _d13031 |
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