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008 251212s2023 xx 000 0 und d
245 1 _aSTEAM teaching and learning through the arts and design :
_ba practical guide for PK-12 educators /
_cDebrah C. Sickler-Voigt.
100 _aSickler-Voigt, Debrah C.
100 _d1970-|eauthor
260 _aNew York, NY :
_bRoutledge,
_c2023.
300 _a83 pages:
_billustrations
300 _c25 cm.
500 _aIncludes bibliographical references and index
020 _a9781003183693
650 _aScience
_xStudy and teaching.
650 _aTechnology
_xStudy and teaching.
650 _aEngineering
_xStudy and teaching.
650 _aArts
_xStudy and teaching.
650 _aMathematics
_xStudy and teaching.
650 _aDesign
_xStudy and teaching.
650 _aInterdisciplinary approach in education.
650 _aActivity programs in education.
944 _aCIR
050 _a372.35 Si128 2023
943 _b0
_c0
_d0
_e1
_f0
_g0
_h1
_i0
_j0
944 _b1
_c1
_d0
953 _pHED6792
546 _ain English
953 _cCollege Library
505 _aSTEAM Teaching and learning through the arts and design -- Bright ideas for STEAM planning -- Instruction and assessments that shine -- Nam June Paik : mapping the electronic super highway -- Alma Thomas : beyond a shadow of a doubt -- Deborah Butterfield : horse power leading the way -- Katsushika Hokusai : capturing a great wave -- Claude Monet : cultivating artistic vision -- Desert View : designing an inter-tribal cultural heritage site -- Camille Utterback : interactive designs that move us -- George Lucas : a lasting force -- Jenova Chen & Kellee Santiago : the art of video games -- Janet Echelman : illuminating the built environment -- Litha Soyizwapi : designing a train of thought -- Jim Henson : big leaps and so much laughter -- Sally Blakemore : engineering 360° pop-up books -- Sites of engagement -- Art, design, and compiled data -- Let`s go places! -- Meet the educators : great STEAM teaching and learning in practice!
520 _a"In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students` full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment; Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics; Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources - with tips for adapting to different grade levels - and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually-stunning, full-color images, this book fuses tried-and-true best practices with highly-applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists"--|cProvided by publisher.
591 _a0
336 _atext
337 _aunmediated
338 _avolume
942 _2lcc
_cBK
_adsolimen
_b2024-12-17 11:21:40
_ddsolimen
_e2024-12-17 11:25:19
998 _a13158
999 _c13031
_d13031