000 01027nam a2200337Ia 4500
005 20260803094206.0
008 251212s2015 xx 000 0 und d©©©
245 1 _aUsing digital games as assessment and instruction tools /
_cRyan L. Schaaf.
100 _aSchaaf, Ryan L.
260 _aBloomington, IN :
_bSolution Tree Press,
_c©2015.
300 _a61 pages:
300 _c23 cm
490 _aSolutions for digital learner-centered classrooms
020 _a978-1-935542-53-7
650 _aEducational games
650 _aSimulation games in education
650 _aEducation, Elementary
_xComputer-assisted instruction
944 _aCIR
050 _a371.337 Sc11u 2015
943 _b0
_c0
_d0
_e1
_f0
_g0
_h0
_i0
_j0
944 _b1
_c1
_d0
953 _pHED5924
546 _ain English
953 _cCollege Library
591 _a0
336 _atext
337 _aunmediated
338 _avolume
942 _2lcc
_cBK
_ajpascua
_b2017-08-08 10:17:24
_djpascua
_e2017-08-08 10:17:24
998 _a9633
999 _c9596
_d9596