| 000 | 01027nam a2200337Ia 4500 | ||
|---|---|---|---|
| 005 | 20260803094206.0 | ||
| 008 | 251212s2015 xx 000 0 und d©©© | ||
| 245 | 1 |
_aUsing digital games as assessment and instruction tools / _cRyan L. Schaaf. |
|
| 100 | _aSchaaf, Ryan L. | ||
| 260 |
_aBloomington, IN : _bSolution Tree Press, _c©2015. |
||
| 300 | _a61 pages: | ||
| 300 | _c23 cm | ||
| 490 | _aSolutions for digital learner-centered classrooms | ||
| 020 | _a978-1-935542-53-7 | ||
| 650 | _aEducational games | ||
| 650 | _aSimulation games in education | ||
| 650 |
_aEducation, Elementary _xComputer-assisted instruction |
||
| 944 | _aCIR | ||
| 050 | _a371.337 Sc11u 2015 | ||
| 943 |
_b0 _c0 _d0 _e1 _f0 _g0 _h0 _i0 _j0 |
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| 944 |
_b1 _c1 _d0 |
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| 953 | _pHED5924 | ||
| 546 | _ain English | ||
| 953 | _cCollege Library | ||
| 591 | _a0 | ||
| 336 | _atext | ||
| 337 | _aunmediated | ||
| 338 | _avolume | ||
| 942 |
_2lcc _cBK _ajpascua _b2017-08-08 10:17:24 _djpascua _e2017-08-08 10:17:24 |
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| 998 | _a9633 | ||
| 999 |
_c9596 _d9596 |
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